RIHANNSU NAMES: 
Houses and Proper names

This section covers House and Place names and Rihannsu naming conventions.

 

Rihannsu who are members of noble houses will have three names: 

a FIRST (given) name
a SECOND (location) name
a THIRD (house) name.

A commoner will have only a FIRST name and a SECOND name.

The FOURTH name (rehei) is what the Rihannsu Vaurek (soul) calls itself, a private name only to be shared with close friends or lovers.

 

 

First Names with a Rihannsu root


FEMALE NAMES
 

MALE NAMES

MALE NAMES

Ael            winged
Aeryrn       flier
Aidoann     moon (uncommon)
Ariennye    hell
Arrenhe     skilled
Arrhae       one who is worthy of high position
Avilh          the element of Earth
Carina
Caithlin
Charvanek
D'elon        swift, fleet
Dhael         bird, soaring, flying
Dhiov
Dhisuia
Dhivael       Storm bird
D'Ral         
Ecurai        hope
Ekenda
Ekkhae     
Eriufv
Evaste
Eviak
Eviess       
Gwiu
Hannam     message
Helev
Hloal        
Ihho           brook
Isha           dream
Istak
Jaeih          the element of air
Jaeihthe
Janicka
Jhu            angel
Kaolea       changeling
Katara
Kerit
Kihaia
Latta          death
Lhair
Liha
Liviana
Llaiir          flame
LLunih    
Lyie 
Mavus       Strong Sister - (rom'lesta)
Mhai         summer
Mnheia     ruler, one who is fit to command others
Mrian
Nahir
N'alae     
Nalah      
Nevala
Nn'khiy    
Nuhir        one who others will look upon favorably 
Rai
Rhioa
Rhiu         Short form of T'Rhiu, One born off-world
Rhhaein    Ice, snow 
Rhiana      ruled by Fire
Ridda
Ro'Wena   ice, snow
Saavik
Saeihr       sun
S'anra       servant of the Rihannsu
Sela
Shalote
Shiarrael   starwing
Sindari      swarm
Ssaedhe   steadfast
S'Tarleya  constant
Taleirrh    
Taleria
Teelis       song
Teillh        mercy
Telek
Thue        
T'Manda   unique
Toreth
T'Rehu    
Varel
Verelan    graceful
Vrina

Aehkhifv      pain (male)
Aev            for S'Tcaevra, braveheart
Alidar
Almar
Amarik
Ameh
Amtor
Archemar

Argelian    
Atalian
Avrak
Bok'ra
Branak
Chavek     
Dalok
Danut
Darit
Darok
Deletham    protector
Delon         swift one

Dhiemm    
D'Nal        
dralath
D'Tan
Durnak

Ejiul           
Erket

Fveirrolh     perseverant
Galan         seeker
Gehen
Giellun
Gorka
Gorath
Haehwe
Haid     
Hanaj       
Hasmek
Hasmonak

Hatham    
Havraha     traveler
H'daen       pushy or forward
Hei
Hexce      
HHirl         proud one
Hilae

Hvaid    
Ireqh
Jalad
Jareth
Jaron
Kakabam  storm, tempest
Kalad
Kaol         change
Karpan
K'haeth

Khaiell      atmosphere
Kharik
Khiy        
Khoal      
Korak
Koval
Kylor
Lai           

Lhaerrh     one who lifts
Lhaes
Lhaesl
Lhian
Llaaseil
Llhran   
Llunih
Lovao
Lyirru  

Maec        keeper of tradition
Maiell      
Maiek     

Mandukar  watchful, vigilant
Meldet
Miral       
Mirok
M'Ret
Narviat
Ndeian
Nnerhai
Nnerhin   

Nniol          brash
Nveid         independent
Parem
Raiuhes
Rekar
Rh'vaurek   soul-catcher
R'Kal
R'Imus        clever
Ruanek
Ruwon
Sarik
Saren         pierceblood
S'harien      pierceblood
Shiarkiek
S'Hauen     air dreamer
S'Talon    
S'Task     
S'Tcaevra   braveheart
S'Ten         gallant, brave
S'Tev         humorous
Stelam       star
S'Tokkr   
Symakhos
Taev           humorous
Taiv
Taibak
Takvi
Tal       Carrier, expected to bear a burden (rom'lesta)
Takaram     comet
Talar
Tebok
Tellus
Teranas
Terrh         darkness
Tharnek
Thei
Therakith
Torak
T'maekh     hot-headed
Ustard
Vaebn        sneaky one
Valak
Vaurek       soul
Velal
Vorian
Vrih           one who excels
Wislok
Yhea         agile or maneuverable
Zerliak
Zorak

 

NEUTRAL GENDER  NAMES

Aerv         watcher from above
Rhian        Fire

 

Prefixes used on some male names:

D' - grand or great
Rh' - keep or hold
S'L - honor
S'T - bravery
us - suffix meaning strength

These names came from these websites:  http://www.angelfire.com/md/startrekkie1701/romynames.html   & http://www.anzwers.org/free/rsrlibrary/misc.html  and the former Romulan Imperium site

Some Noble Houses and Their Locations

AAnikh:  Latasalaem (ch'Havran)
Ahaefvthe
Aieme:  Ra'tleihfi (ch'Rihan)
Aimne
Annhwi
Arriufvi
Cretak
Dor
Ehhelih:  i'Ramnau (ch'Rihan)
Hheinia
Hrienteh
Hwaehrai
Hwersuil
Iawaain
Illialhlae
Jaihen
Jarok
Jeiai
Kazanak
Keirianh
Khaell
Khellian:  Ramnau (ch'Rihan)
Khev
Khnialmnae:  Ra'tleihfi (ch'Rihan)
Latasalaem: Latasalaem (ch'Havran)
Leinarrh
Letant
Lhaihtrha:  Mhiessan (ch'Rihan)
Lhoell
 
Liun
Llhweiir
Llweii:  Ra'tleihfi (ch'Rihan)
Mandak
Merrok
Nanclus
Neral
Pardek
Radaik
Raedheol
Rehu:  Nn'Verih (ch'Rihan)
Riuurren:  Latasalaem (ch'Havran)
Rllaillieu:  Mhiessan (ch'Rihan)
R'Mor
 
Rul
Sahen:  Ra'tleihfi (ch'Rihan)
Selok
Seroht
Strevon
Taebok
Tahn
Tal
Taris
Tei
Tomalak
Viaen
Volskiar
Vrenak

These names came from this website:  http://www.angelfire.com/md/startrekkie1701/romynames.html

 

Place Names of Rihannsu Origin

ch'Rihan

Aihai -- area of plains outside Ra'tleihfi
Akhiy`Fvai -- "black dog". A bar and grill on the colony of ch`Delnar
Apnex Sea -- located on ch'Rihan
ch'Rihan -- capital world of the Rihannsu
Dartha -- city on ch'Rihan
Elehu -- district in the Nn'Verih ship-bloc nation on ch'Rihan's north continent
Fethraie -- a river on ch'Rihan
Fire Falls of Gal'Gathong -- the only remaining active vulcano on ch'Rihan. Has a continuous flow of lava

Hartlhei Caves -- a large complex of caves near Mhiessan
Ihhliae -- a great city near i'Ramnau
i'Ramnau -- city on ch'Rihan
Iuruth -- a poor city on ch'Rihan near i'Ramnau
Ki Baratan -- a city on ch'Rihan
Kihai -- a ship-bloc nation on the east continent of ch'Rihan
Korthre Cliffs -- tall, beautiful oceanside cliffs in Mhiessan
Leinarrh -- city on ch'Rihan
Llunih -- a ship-bloc nation on the east continent of ch'Rihan
Ki Baratan -- city on ch'Rihan
Mnaeha -- a city on ch'Rihan
Mhiessan -- a large port city on ch'Rihan
Nn'Verih -- a ship-bloc nation on ch'Rihan's north continent
Ra'tleihfi -- capital city of ch'Rihan
Rhehiv'je -- a city neighboring Ihhliae on ch'Rihan
Rhynne -- a river on ch'Rihan
Rrhiol ch'Chula -- valley of chula, ch'Rihan resort town

ch'Havran

Argat -- a city on ch'Havran
Bardat -- city on ch'Havran
ch'Havran -- companion world of ch'Rihan
Dektenb 
Harkan
-- a city on ch'Havran
Koahht Hama
-- starbase located near the planet Delnar
Latasalaem -- Industrial City of the shipwright family Latasalaem
Masfarik
M'Narth
Rarathik District -- located on ch'Havran
Rateg
Tareus Shipyards
Val'Danadex Trel

 

Military Outposts

Ael'Aidoann -- outpost near the Federation Neutral Zone
Ael'Deletham -- outpost near the Rihannsu-Klingon border
Ael'Morlatta -- former outpost near Rihannsu-Klingon border
Ael'Theirr -- outpost near the Rihannsu-Ferengi border
Avrrhinul -- Neutral Zone (lit. "Outmarshes")
Phi'lasasam -- the Rihannsu Academy, the Republic's main naval training facility
Stelai ler'khelloann -- The Klingon Neutral Zone
Stelai ler'lloann -- The Federation Neutral Zone

 

Planets & Colonies

Agurtha -- A planet
Ainleth -- a planet
Areinnye -- Rihannsu Hell
Artaleirh -- a planet
Avastam -- known to the Federation as "the triangle", it borders UFP, Romulan, and Klingon space.
ch'Revellion -- a planet
ch`Shrr -- A jungle-like planet over-run with aggressive and elusive predators that, when they are sitting, stand waist-level to a grown Rihannsu.
Corva II -- a planet
Delnar -- a planet
Eilhaunn -- a planet
Gaius -- a planet
Hasdrubal -- a planet
Hellaro -- a planet
Justarus Paxar IV -- a planet
Levaeri V -- an uninhabited planetoid once used as a military research base
Mahalast -- A planet
Orinwen -- a planet
Pollar -- a planet
Quatel -- a planet
Relhinder -- a planet
Subera Penal Colony -- an asteroid
Sudeka III -- a planet
Taish -- a planet
Tarus -- a planet
Tegedaar -- a planet
Thieurrull -- Hellguard, a failed colony planet (uninhabited)
Tigelis VIII -- colony world
Vorta'Vor -- Rihannsu Eden or Heaven
Ysail -- a planet
Zygrna III -- colony world

These names came from these websites:  http://www.angelfire.com/md/startrekkie1701/   and  http://www.anzwers.org/free/rsrlibrary/misc.html and corrected for errors.

Place Names of Rom'lesta Origin

Selta Avastam:  A former Romulan colony located at the bottom of the Triangle - literally "Bottom of the Wedge" Rav's:  Remus, the twin world of Rom'lasz - literally means "Brother" Rom'lasz:  Romulus, the Romulan Homeworld

These names came from this website:  http://www.angelfire.com/md/startrekkie1701/

 

RIHANNSU NAMING CONVENTIONS

This excerpted article came from the Trekmuse website:

At the root of Rihannsu political organization is the noble house, or hfihar, system. Houses are family groups or clan-like organizations, with hereditary succession structures. Unlike feudal family organizations, however, Rihannsu houses encompass a much broader spectrum of society. For example, servants of a house lord, or hru'hfirh, are considered part of the family and adopt the house name, using it as their own. That is not to say that they are equal members, but they are included.

Each house that has its own rank and status accorded in Rihannsu society. houses are considered either Great Houses or Lesser Houses. Great Houses have many family members that are high in the social standing of the Empire. The members of Great Houses have proven their service to the Empire in past honors and loyalty. Lesser Houses have not received the honor and glory, but serve an integral and vital role within the Empire. It is their quiet service that supports the Empire and brings greater glory to it. The status of house members reflects directly on the status of their house and vice versa.

Within each hfihar are various positions, as detailed in the following table:

Position

Function

Position

Function

 

Position

Function

hru'Hfirh

Head of House

deyhhan husband  

hru'Nanov

Grandmother

erei'Hfirh

Heir of House

ailhun wife  

v-hru'Nanov

Adopted Grandmother

Auethnen

Advisor

Rinam

Sister

 

hru'Diranov

Grandfather

Rianov

Weaponsmaster

ia'Rinam

Oldest Sister

 

v-hru'Diranov

Adopted Grandfather

Llaugh

Representive

v'Rinam

Adopted Sister

  hr'paenhe granddaughter

ri'Nanov

Mother

 

Dianvm

Brother

  hr'faelirh grandson

v-ri'Nanov

Adopted Mother

ira'Dianvm

Oldest Brother

  vadi Uncle

di'Ranov

Father

v'Dianvm

Adopted Brother

  vadia niece

v-di'Ranov

Adopted Father

Paenhe

Daughter

  vadii nephew

Faelirh

Son

ia'Paenhe

Oldest Daughter

  vada aunt

ira'Faelirh

Oldest Son

v'Paenhe

Adopted Daughter

 

Rian

Cousin

v'Faelirh

Adopted Son

 

v'Rian

Adopted Cousin

The most important person in a house is the hru'hfirh or Head of House. The hru'hfirh is responsible for the members of the house, maintaining the house's mnhei'sahe and the day-to-day financial and social dealings of the house. The eri'hfirh, or heir, assists the hru'hfirh. The status of the house and the responsibilities are decided by the hru'hfirh, but usually the importance of House members is as follows: hru'hfirh, eri'hfirh, auethnen, and then llaugh and rianov with equal rank. The other status and importance follows as listed above. 

As you can see in the chart above, there is the added complexity of adoption. An adopted member of the family has the same rank and receives the same respect as a blood member, but with the added responsibility of another house, perhaps. Adoptions are commonplace in Rihannsu society.

Another commonplace practice is a unique form of revenge, usually prompted by mnhei'sahe in the case of the murder of a child, known as rrh-thanai, or "hostage fostering." In this situation, a house steals the children of a rival house and rears them as their own. A family that has loses their child in this manner usually never sees them again.

 

Rihannsu Names

Names, as everyone should know, are of extreme importance in Rihannsu society, having a quasi-religions significance. A name is a Rihanha's most important possession and says more about its owner than his face, clothes, or more physical possessions. 

The typical noble Rihannsu name has four parts: the proper (or first) name, the secondary name, and for members of the nobility, the family or house name, with most Rihannsu also taking on a fourth name, known as a rehei. This page will discuss the creation and meaning of each of the four parts of Rihannsu names and will conclude with an OOC discussion of how to name your TrekMUSE character in appropriate Rihannsu fashion.

Each name has its own meaning and significance and tells all who hear it something about the nature of its owner. Rihannsu names form a rather set form and concept. 

FIRST NAME

The first, or proper name is generally given by one's parents. Examples of these names and their meanings can be found in the Rihannsu dictionary on this site. Its meaning reflects their hopes and aspirations for the child, although not often in a literal sense. For example, parents might name a child 'Ael' which means 'winged,' in the hopes that she will soar to the limits of his abilities. Perhaps they would choose the same name with the intention of associating the child with the qualities of the Element of Air. Also, they may have any of a dozen other reasons. The shadings and connotations of a name go far beyond its simple dictionary definition.

Although the first name is bestowed by the parents before they know much about the character of their baby, children most often grow into their names, although not always in the way their parents had anticipated. The above named Ael, for example, might end up as an atmospheric transport pilot, showing her wings in flight as the birds do. Not perhaps what his parents had intended, but Ael nonetheless. If all else fails, make something up following the guidelines given above. However, you may not want to use a name that similar to one already used by a TrekMUSE player, as it can lead to confusion.

SECOND NAME

The second name is locative and is determined by the Rihanha's birthplace or clan of origin. This locative name is prefixed by i- (in the city of) or ir- (in the region of). Examples of birthplaces can be found on this page, but this list is by no means exhaustive. There are three forms of locative names, each describing a different type of background and distinguished by the name's prefix.

The first form of place name begins i- meaning, from the city of. If our example person Ael had been born in the city of Ra'tleihfi, she would be known as Ael i-Ra'tleihfi. The second form of place name begins ir- meaning from the region of. A region is a rather nebulous term encompassing anything from a small province on a heavily-populated world such as ch'Rihan to an entire colony world, depending on the local population. If our Ael had been born in the Mnaehe province of ch'Rihan, she would be called Ael ir-Mnaehe, "Winged One of the Mnaehe Province."

The final and rarest form of the locative name is used only by nobility who have a family name other than the one they were born with. Usually, this happens through marriage, although occasionally adoption will require it. In this case, the person changing their name would take their old family name as their locative name using the prefix e-, meaning 'of the family of.' Continuing with an example, let's say Ael is a noble of the Khellian family, with a full name of Ael ir-Mnaehe t'Khellian. She wishes to marry another noble, a man of the Sahen family from Ra'tleihfi. His name is Nniol i-Ra'tleihfi tr'Sahen. When they marry, however, he changes his name to Nniol e-Sahen tr'Khellian. She would still be Ael ir-Mnaehe t'Khellian, since she is not leaving her family to join another.

THIRD NAME

Only Rihannsu who are members or servants of noble families have hfihar (noble house or family) names. This third name is the clan or house name. A Rihanha's third name determines the noble house they are affiliated with. In order to use a house name, one must be associated with a noble house, this may be by birth, by employment or by "adoption." Thus, commoners have but two names

The house itself possesses a name, for example, Khellian, and a Rihanha who is related to the house uses a prefix for that name: t' for females, and tr' for males, while the neuter prefix for the hfihar in general is s'. Thus, Lhaes tr'Khellian is a male member of house Khellian and Jaeih t'Vaebn is a female member of house Vaebn.  Again, only members of the nobility or those who are indentured to noble families have hfihar names. If Ael were a commoner, she would simply be known as Ael ir-Mnaehe.

The primary name alone is never used except between equals, family, or friends. The house name may be used alone, except in circumstances where it is not unique, in which case some other identifier must be used, often the primary name. For example if several tr'Khellian's were present, Lhaes would be addressed as Lhaes tr'Khellian. The exception again is the old style single names, where the single name is used and the house name or middle name is used if differentiation is required, for example, S'taron i-Ramnau, if several S'taron are present. Some Rihannsu use this old style of name to show respect for S'task and his vision in leaving Vulcan.

If you are the hru'hfirh of a major noble family, you should set your name to be your hfihar name with the t' or tr' prefix. Note that this prefix is not capitalized, the correct capitalization is t'Hfihar not T'Hfihar or T'hfihar. Otherwise, you should set your name to your personal (first) name.

FOURTH NAME (rehei)

Finally, some Rihannsu develop a fourth name, a rehei, which is a deeply personal name, discovered by its owner, not given. It is intensely private and shared only with intimate friends and family. For a list of some acceptable reheiin, refer again to the Rihannsu dictionary on this site. To find your rehei, you look inside yourself and if you look carefully enough, you will find the correct one. The meaning of a rehei is that which best describes its owner. As such, the rehei is shared only with close family and intimate friends, because to know a person's rehei is to understand the depths of their soul.

FINAL NOTES ON NAMES

The exception to this naming process is those who honor an old style and have a single name, often beginning with S' to honor S'Task. Names of this style may have a house name as well, but just as often do not. Rihannsu often change their name for reasons of honor, which will not be touched on here. Note that the lists of names presented in the above paragraphs are by no means exhaustive, so feel free to consult with other Rihannsu if you would like to invent a name for your character.

Also, as several players seem to have misunderstood the purpose of the S'T and S'L prefixes for names. You can not just take the prefixes and tack them on to the beginning of a name. Quite the contrary, they are not really prefixes, but are there to show you what parts of certain names mean. Again, they are not to be tacked on to existing names, but only hold meaning when they are found in existing Rihannsu names, i.e. S'Task and S'Laerv, whose names infer bravery and honor, respectively, due to the presence of S'T and S'L present in the names.

As the Rihannsu take their names very seriously. You are expected to have an IC Rihannsu name including both a personal (first) and a locative (second) name at the very least. 

First a note on the Rihannsu language in general. In some cases, it may be desirable to make up a name rather than use one of the examples provided. There is certainly nothing wrong with doing that as long as you preserve the basic Rihannsu feel to the word. Basically, this means two things. First, Rihannsu words tend to be very smooth with liquid consonants and long vowels. Sharp, guttural sounds are best saved for Klingon words. Likewise, avoid the quasi-Latin forms prevalent in some early novels, as we are not Romans. Second, avoid making puns out of your name. Things like tr'Ampoline or S'Tinger may be mildly amusing at first but they are completely OOC and will not be allowed.

_________________________________________________

Rihannsu Noble Houses & Clans

To understand Romulan clans and their role in contemporary Romulan society, one must first look into the past and examine their beginnings. At the true beginning of Romulan history, back before the sundering, there were a multitude of clans. The primary 'Romulan' clans, as they would later become, were those who were the largest contributors, in both currency and property, to the Far travel ship construction project. As their elitism would have it no other way, a major clan had control of their own ship-- in all spreading 19 major clans over 20 ships. The 20th ship was reserved for S`Task's own house, which, while not a primary clan itself, was of obvious political clout. With only 6 fare ships left at the end of the long journey, the 'Romulan people' as they declared themselves, were limited to only 5 major clans: the Khelliana, Gilgamma, Aanikh, Zorek, and Jorani. Like wise, there were only a few more minor clans-- some of which had formed on the ships during travel. As all clans dropped their Vulcan names upon land fall, and created new ones, the sub houses don't always seem to make sense. In essence, some of the sub houses are named more closely to their Vulcan ancestry.

Khelliana (Hunters?)
Went south to found their own city away from the rest of the declared. They were the most 'woodsy' of the clans, and also the least centralized. It was entirely possible for the clan to get as caught up in internal fighting as external. They were also known for being the most blood thirsty and brutal of all the clans. Greek-Roman traditions of dress and architecture. The heat of the Vulcan sun still burns in their blood. Notable adeptness with: Chaotic Elementa (Fire + wind) Hunting + Scouting Frenzy + Berserk

Early sub-House factions:

Khellian

Khnialmnae

Khev

Khaell

Kazanak

Keirianh

Gilgamma (??)
Were amongst the closest to modern Vulcans in the Romulan clans. While not exactly pacifistic, the Gilgamma sought to purify their fighting techniques for better understanding of the body, soul, and mind. They were also known as being the largest collection of smaller houses. Unlike the Khelliana though, they maintained a strong sense of clan unity and rarely fought internally. They stayed near the capitol, but moved in a scatter pattern to the west. (Greek-Roman attire) promoted 'no distractions' with clothes Notable adeptness with: Healing Elementa (water), Extreme physical control, Extreme mental control, variety of martial arts

Early sub-House factions:

Illialhae

Iawaain

Hwaehrai

Hrienteh

Hheinha

Hwersuil

Liun

Llhweiir

Llweii

Leinarrh

Lhaihtrha

Lhoell

Aanikh(??) 

Were considered strange by Romulan standards. Not blood luster's, nor pacifists, the Aanikh were prone to random swings back and forth. they were the embodiment of whimsical passions. No one dress style, no one locality for clan scattering. Notable adeptness with: Elementa (lower count than other clans, in all fields), unpredictability, luck + timing.

Early sub-House factions:

Ahaefvthe

Aimne

Annhwi

Arriufvi

Mandak

Merrok

Marus

Zorek (??)
Unlike most of the Major clans, the Zorek were political and social in power. They believed in the pomp and circumstance of militaristic life, and held the other less property laudable clans to the same standards. They stayed close to land fall, and helped build i'Ramnau, then and forever the Romulan capitol. They also were first to shed their traditional Vulcan (Greek-Roman) garb in favor of a warmer, more fully covering style of dress (Central European-- gothic era) Notable adeptness with: Elementa (Earth), Domination ,quick and decisive action

Early sub-House factions:

Vrenak

Volskiar

Viaen

Tomalak

Pardek

Jorani (??)
Compared to the other major clans, the Jorani were relatively small in number. What they lacked in numbers they made up in currency and cunning. Like their perpetual social opponent, the Jorani were politically and socially based in power --more than militarily so. As they preferred the softer, gentler side of life, their style of dress shifted away from the light, formless and thin (Greek-Roman) styles of Vulcan. Not moving into the realm of leathers and heavier gear the 'barbaric' Zorek wore, they settled on silks and other finely produced goods (Asian styles). Stayed relatively near the capitol-- but scattered to the east. Notable adeptness with: Elementa (wind + earth + telepathic), Observation skills, Silent movements

Early sub-House factions:

Jeiai

Jarok

Jaihen

S`Task's 'clan'
While not literally a clan, S`Task had a large number of 'self appointed' servants and a large number of students. Combined with his brother Tellus' army, they stood as strong or stronger than any other major power. Their dress was not dictated, but Greek-Roman in nature to 'keep away from softening their minds and 'to keep battle's need for function in site. They lived primarily in the capitol city, but were known to wander and spread their teachings all over. Notable adeptness with: -S`Task's people: Elementa (varying levels of all 4 forms), Composure + calculation, Oration + Teaching skills; -Tellus' people- Elementa (varying levels of all 4 forms), Fierce, but very control aggression tactics + combat skills

Notable following families (as they formed during and before the voyage)

 

-S`Task-

Cretak

Neral

Tei

R'Mor

Strevon

Taebok

-Tellus-

Riuurren

Sahen

Seroht

Tal

Taris

Letant

 

 

The rest of the original clans fall in the category of 'minor' powers. While they held more numbers than the majority of contemporary clans today, they were less influential in the politics and goings on (initially) of the Romulan people. Some even lived in the husks of the far travel ships after landfall. Nanclus, Dor, Ehhelih, Radaik, Raedheol, Rehu, Than, Rllaillieu, Rul, Selok. Shortly after S`Task's death, the Khelliana massacred huge portions of the Gilgamma. With the majority of the Clan main body decimated, all the sub-houses split up and wandered the world. While it did not destroy the structure of either clan, the Jorani fought a vicious war with the Zorek.

 

Modern Family lineage (not showing blood intermixing):

 

 

-Khelliana

tr'Kal

t'Kazon

t'Kazen

tr'Kan

t'Kethry

tr'Krakken

tr'Khellian

tr'Kandeen

tr'Kierlanh

tr'Kath

Krotash

 

 

--Gilgamma

t'Inimici

tr'Ghire

t'Ghi'bhon

tr'Loose

t'Lahzar

t'Liefvai

t'Lahzar

t'Laris

t'Lhoell

--Aanikh

Marrus

t'Anaka

tr'Ahalaen

 

--Zorek

Val-Bheas

Vrih

tr'Danlek

Tormillius

tr'Parnus

tr'Behleaf

t'Brook

t'Pranara

tr'Paya

tr'Xibanas

t'Relek

 

 

--Jorani

tr'Nairrehk

tr'Nerik

t'Rhenn

tr'Noramei

tr'Elenhh

 

 

--Miscellaneous

t'Raala

t'Raghaellh

tr'Onto

tr'Rhagarokk* tr`Ragarok*

tr'Ellkwii

tr'Shainev++

tr'Ronga

tr'Raith

tr'Remi

Razerious

tr'Riog

 

*(Marus sub-split)

++ (Sahen sub-split)

information taken from the former RSR archives: http://www.romulanstarrepublic.org/society/houses.html

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