Abbreviations
used on this page:
FS = Federation Standard (Language)
RSN = Romulan Star Navy
PF = Python Fleet
TF = Tango Fleet
TS = Tal Shiar
Do not copy pips from this page. Go to Tango Fleet for
permission to use their pips. www.tangofleet.org.
Contact the Python Fleet for permission to use their pips.
Contact the Romulan Star Republic for permission to use their pips
www.ucip.org/rsr/
_______________________________________________________________
STAR NAVY
ORGANIZATIONInformation excerpted and condensed from The Way of D'era. For a more extensive discussion of all aspects of the Romulans as envisioned by Last Unicorn Games, see the Way of D'era, available in secondary markets.
Unlike Starfleet hierarchy, which has a clear chain of command from the recruit to the United Federation of Planets, the officers of the various Star Navy Fleets also have political and philosophical ties to other fleets and to the families or the regions that those fleets represent. A motivated officer will seek to rise in political power by forming loyalties outside his direct chain of command.
The Romulan Star Navy is divided into several classifications of fleets, Command, Senatorial, Coalition, Praetorial, and special fleets. Fleet assignments are based on political favor. A fleet in disfavor with the government may be assigned duty in some back-water area of space, where the most exciting thing to watch is an occasional spatial anomaly. A fleet in favor may get a prestigious position along the Neutral Zone.
A fleet can remain under the control of a Senator or a Family for generations. A fleet can be divided into one or more Avaran, or air wings. Though the ideal is to have 100 vessels in an Avara, the realities of political-military influences mean that most of the fleets will be smaller than the ideal, while an very powerful senator may have a fleet consisting of one Avara of several hundred vessels. The 24th Century trend is towards larger fleets with many smaller vessels, rather than small fleets with only a few Warbirds.
Command Fleets
The 21 Command fleets are under the direct control of the Star Command and of the High Tribunal. They are assigned to the most sensitive and crucial areas of the Romulan Empire. Being the most numerous, non-Romulans are most likely to be confronted by a command fleet than any other type of fleet. Each division of a Command Fleet is called a Command Wing, each with a wing-ship (flagship). Command fleets stationed far from the Imperial Core are much larger than command fleets stationed closer to home. Sometimes a fleet will be nicknamed for the area in which it is stationed, such as the "4th Othan Fleet."
Senatorial Fleets
Since many senators achieved their positions through military service, as a reward for their achievements, they continue to retain their ties to their former commanders first, becoming de facto senatorial fleets. Some have remained under the normal control of a particular Senate seat for generations. The infrastructure of these fleets is not so much built as transferred, with senatorial houses and families passing their infrastructure and holdings down from one generation to another. When unique questions of succession arise, senatorial fleets are sometimes passed to other members of a prominent family's coalition.
Most Senatorial fleets remain small, serving as a physical representation of their scion's power and prestige within the Imperial hierarchy. Only the fleets of the most powerful senators approach the grandeur of the Command fleets, and most senatorial fleets consist of only one Avara. Consular fleets are often the exception, since they tend to benefit from the political and budgetary powers of their patrons. Consular fleets often become temporary or de facto coalition fleets as well. IN the contemporary Star Empire, only the consular fleets and four senatorial fleet - those of senators Sullan, D'mora, Kassus, and D'varo - boast multiple Avaran.
Coalition Fleets
Less common than Senatorial fleets, Collations fleets are temporary creations formed in times of crisis or political upheaval. IN almost every case, a collation fleet is formed of several Senatorial fleets, or portions thereof. Most Coalition fleets possess a higher than normal representation of
senatorial representatives to assure smooth transitions among the various fleet command structures. Such fleets also attract more than the normal share of tribunes or tribunal representatives, since the peacetime massing of such forces tends to make the Star Command a little nervous.Only two of the most powerful coalitions - the Nej'ahar and the Jol Tan - maintain permanent fleets of their own.
Praetorian Fleet
The naval arm of the distinguished Praetorian Guard (see below), the Praetorian Fleet falls under the direct command of the Praetor. Its primary duties are escort and patrol mission throughout the Imperial Core, and specifically in the home system of Romulus. A Praetorian escort is considered a high honor for visiting dignitaries, Senators, or high-ranking military personnel. The fleet also accompanies the Praetor wherever he travels. Together with the ground forces arm of the Guard, the fleet is responsible for the safety of the Praetor whenever he leaves ch'Rihan (Romulus). In times of great celebration or victory, the fleet also bears the privilege of leading triumphal cruises through the home systems.
The Praetorian Fleet is the only fleet permitted to enter the home system of Romulus. All other fleets are anchored in neighboring systems or at nearby bases when stationed near the Imperial Core. Members of the three Avara receive appointment to the Praetorian Fleet based on merit and loyalty. The changing nature of loyalties in the Romulan Navy, especially close to the Praetor, means that turnover is high in this fleet. There are always officers waiting in the wings to prove their loyalty to the Praetor, and thus take their places in this prestigious fleet.
Romulan Praetorian Guard
By DanG
The
Praetorian Guard are the most loyal and effective of the Romulan forces. Their
ranks are all made up of Career Soldiers, all decorated and of trusted loyalty,
these troops rival even the Tal Shiar for loyalty, efficiency and deadly
effectiveness. Highly trained and experienced all have proven their worth in
combat and most are decorated heroes.
Ascension into the ranks of the Praetorian Guard is considered a great honor
and a sure sign of great things for the Soldier and their Family. Nearly all the
officers that have led this august group have gone on to lead powerful political
careers after retirement, and 2 have even risen to Praetor during their
political retirement, a move some believe more dangerous than a front line
military unit
Charged with the final defense of Romulus, and the safety and protection of the
leaders of the Empire, and under the direct command of the Praetor. The
Praetorian guard are more than mere special forces, they are both highly trained
in war and in the ways of diplomacy, enabling them to function as troops and as
a highly effective ceremonial guard.
Joining the Praetorian Guard during a Serona tour is impossible, this honor has
been kept for career military, allowing them to stand out and to avoid political
manipulation to use the service as a breeding ground for powerful prodigy, a
common tactic amongst Romulan Patriarchs.
This article is
from
http://www.theventure.freeserve.co.uk/psion.htm
. The roleplay point system has been removed to avoid confusion. For
complete details into the point system used by this group, go to the website.
Tal'Diann is the Romulan Military Intelligence agency. Click on title to go to the Tal'Diann web page.
MILITARY
SERVICE
Excerpted from "The Way of D'era".
Serona
Upon reaching young adulthood, all Rihanha are required to undergo a five year period of military service known as SERONA. They receive a modest amount of military training and then are assigned duties based on the Empire's needs, their skills, and their inclinations. (in that order)
Serona "scruffs" do the menial tasks aboard a ship or posting. This frees up the real soldiers for important duties.
Romulan War College
The Military Rhetor of the Romulan Star Empire is what Starfleet is to the Federation. Only the very best gain admission to the College. Graduation from the College is a guarantee of not only a career in the Military, but also of prestige and later, a life in the political arena.
The War College is located on Devorran, a cold, harsh planet with little vegetation and swept by strong winds and storms. The first three years are spent in intensive study, after which they serve their final year on a starship.
Year One is spent in intensive physical training and learning basic military doctrine. Activities such as long runs in the frigid atmosphere of Devorren, unarmed combat training, and reduced rations make the students lean and mean.
Year Two the students learn about military equipment, strategy, tactics and ships. They learn to operate the major areas of a starship.
Year Three is spent in the students' specialties. They spend long hours learning their field inside and out. A student who does not function satisfactorily in his third year is subjected to mind alteration so he doesn't remember anything he learned at the college and is ejected from the program
Year Four is spent aboard a Starship as a Junior Uhlan. Though Uhlans can be ordered to do anything by the other officers, they are not abused, but learn a great deal. As in the Third Year, if an Uhlan does not perform satisfactorily he will be mindwiped and ejected from the College.
Once a student graduates from the War College, he begins his first five-year tour of duty, based on the needs of the Empire and his specialty.
Unarmed Combat
Excerpted from "The Way of D'era".
Unarmed combat (martial arts) has been a part of Rihannsu military and civilian life even before they left Vulcan. Some of them are rooted in ancient Vulcan practices and some have developed on the streets of ch'Rihan or ch'Havran. Rihannsu tend to be secretive about their fighting styles and if they must be used against non-Romulans, they make sure that no witnesses leave the battle alive.
Romulan Navy Martial Arts
The basic moves are Block, Disarm, Grab, Kick, Punch, and Throw. These moves are executed with a minimum of flourish, just quick and deadly. It is meant to disable or kill an opponent quickly. The Block, Kick, and Punch are taught to those in Serona
Kormorek
The basic moves are Block, Durasha (a fist-smash or punch), Kuluri (a hand or fist strike against a nerve cluster), M'larek (bone-breaking or organ-damaging strike) and Sidrok (breaking of a joint by grabbing and either twisting or striking the joint with the other hand). The form is quite ancient and its origins are lost in time.
Kormorek is a swift, brutal fighting style. When two combatants meet on the field, one of them, at least, is going to leave it bloody, if he leaves it at all. It is not uncommon for both to be covered in their own blood at the end of a match. Though blocking is permitted in the conventions of the style, blocking and dodging are considered cowardly and combatants do not fend off the strikes of their opponents.
The style is looked down on by "respectable" Rihannsu because it is so violent and vicious. Though it is not sanctioned by the Military, some officers learned it "on the streets" before they entered the War College.
N'Delrek
N'Delrek is also an ancient art and resembles Terran jujitsu and wrestling. The objective is to grapple the opponent to the ground and disable him with a punch or strike.
The basic moves are Golradi (joint lock), Grab, Huunar (throw), Kellad (nerve strike), and Strike (basic punch, kick or other strike)
CH'Vashrek
Though not as ancient a combat style as Kormorek or N'Delrek, it has been around for a thousand years. It began in the monasteries of the warrior-priests, the CH'Vash, who developed it as a way to maintain fitness. Over the next century, moves were added from armed combat styles to make this art a formidable form of unarmed combat.
The basic moves are, Blind (stun-strike to a sensory organ), Block, Disarm, Grab, Kick, Nerve Strike (stun), Punch, Rapid Punch, and Throw.
The combat form resembles a combination of Terran martial arts, and many "styles" have developed from the original form. Some are graceful and flowing, some are direct and quick.
Tenalri
The basic moves are Block, Hand Strike, Leg Sweep, Pivoting Kick, Roundhouse Kick, and Snap Kick. The combat style resembles Terran kickboxing.
This combat form also developed "in the streets" but later became legitimized. Matches are public affairs, and spectators wager on who is going to win.
Llaekh-ae'rl
Loosely translated as "laughing murder," this is something like Judo. It is used as a training exercise on long voyages to keep in shape.
________________________________________________
Promotion Ceremony
SETTING:
(O= officer giving promotions (usually Commander), P= person(s) being promoted.)
Officers and crew of ship stand in a line, at attention, facing O who is about 3 steps away from them. Behind O is table with representations of the 4 elements arranged on it: colored candles, symbols, or physical Elements (i.e., a candle flame, smoke or colored gas, a container of water, and a stone or dirt).
Should be arranged in square or diamond with one Element at each
corner, or in a straight line. O has sashes, stripes, or pins for
new rank (may be laid on table) and ceremonial knife. Honor
guard may stand in 2 rows, one to either side of ceremony. RSE
or ship banner may hang above and behind table.
Begin ceremony.
[At signal, officers and crew simultaneously bow and salute O. O
returns salute, then draws knife (if permitted).]
O: "Crew of the [ship's name], today we celebrate your valor and
honor. You have all served loyally and well, and the Elements reward
those who are worthy. This blade takes the blood of traitors, but it
gives glory to you
who love your ship and your Empire."
"I now dedicate this blade to the Elements."
[O turns to
face table.]
"To Fire that creates and destroys" [pass blade through or above representation of Fire]
"To Air, of weapons, words, and wings" [pass blade through Air]
"To Water of our joys and our tears " [pass blade through Water]
"And to Earth, our cradle and our grave." [pass blade through Earth]
[O turns back to face crew, picks up new sash/stripes for first promotion]
O: "[rank and full name], step forward."[P steps forward]
O: "In the presence of the Elements, and by the power vested in me by the Imperial Senate, I hereby promote you to the rank of [new rank]."
[P bows head, O touches knife to P's forehead. O presents sash/stripes to P, who receives them in both hands or arms. P does not put them on during ceremony, unless it is a pin -- then O may pin it to P's sash.]
O: "[new rank and name], do you now pledge: to perform your new duties honorably and well, to loyally obey your Commander and your Praetor, to serve your Empire first and always, and to uphold the honor of the Romulan people in all things?"
P: "By Fire and by Air, by Earth and by Water, and by the Archelement which encompasses them all, I do so pledge."
O: "Then may your new rank bring great deeds and glory to yourself and to the Empire."
[Repeat indented section for each person being promoted. If large
number are being promoted pledge may be taken all at once rather than
repeating it for each individual.]
[If knife was drawn. O sheathes it and places on table.] O:
"Crew of [ship's name], you are dismissed."
[Crew salute O and O returns salute as in beginning. Crew turn and walk to the side in single file line.]
End ceremony.
This Promotion Ceremony was rescued and re-created from the website Institute
Of Ra’tleihfi, Department of Xenosociology, previously
posted at this URL: www.standford.edu/~auerhahn/rihan.html
________________________________________
MILITARY AS PRESENTED BY THE ROMULAN
STAR REPUBLIC
from: A support site for the RSR sim. http://www.anzwers.org/free/rsrlibrary/misc.html GFX from the former rsr site.
Please note that the use of erie (as in erie`Riov) is *never* capitalized, not even in the beginning of a sentence. Also, the the word commonly found on the net as "Daise" is spelled "D-a-i-s." in the RSR. No 'e'.
Any simming-specific information has been removed to eliminate confusion among the sim organizations that use this encyclopedia for reference.
| The Galae (Fleet, Romulan Navy) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
The GalaeThe Galae (Romulan Star Navy) is the largest branch of the RSR military. The department over sees shipping, both domestic and military; defense and assaults, on both the surface and space; exploration, engineering advancement, and the pursuit of the sciences. The Navy runs very much they way it had in the RSE for many years. It is the largest branch in the military, having its own ground based forces and intelligence force. The Galae uses powerful, though out of date, ships and is charged with the defense and offense of the empire. Currently, the Galae has finished the D`Kazanka project, and has replaced 90% of all craft lost in the SF/RSE and civil wars. The Galae is filled with many layers of bureaucracy- making it a very inefficient and slow moving organization as a whole. Additionally, with thousands of ships and millions of officers, ship Riovs often act with out authority- often to the chagrin of their direct supervisors. A Riov may choose to assault a target they deem a threat to the Republic and their fleet superior is more likely unaware of the action and unable to do anything about it. The positions and command structure is more or less the same as a star fleet craft- the names and attitudes are the only major difference. Naval officers are assigned specific tasks. They are expected to hold those posts until told otherwise by the chain of command. The exception to this is non ship based naval activity. Both the Galae's ground and fighter forces are put together on-site. Ship's crews are organized quickly into ground divisions and or fighter wings. Officers follow standard information chains when acquiring and relaying information- If the officer is on the bridge and detects a ship on an intercept run, that officer informs the CO or duty officer, who in turn informs any other authority. One major exception to the chain of command rule is in the form of the political officer. The PO has the official right to take command of a ship from it's CO and/or XO. This has been done many times in the past to varying levels of success. The PO's power is reliant on the crew's loyalty to their CO, the PO's history as a feared person, and the crewman's own family structure. If an officer has no family it is unlikely death threats against their family will have any effect. The position of the PO is merely a back up device to ensure the loyalty of the crew and the use and abuse of this authority rests solely on the officer himself. The Galae has its own secret serves detachment, supposedly autonomous of the Tal`Shiar. Though this is true on paper, in practice the political officers and Intelligence people either report to the Tal`Shiar in addition to the Galae command or lack the materials to run proper operations on their own. Ranks
Posts: SF post and abbr.. Rihannsu Post and
abbr.. *These positions are unique to the RSR. If someone holds the office of "Chief" one would use the word "Daise" in front of the position. For example: Chief Science Officer would be "Daise'Afew'Saehne" (DAfS), and the Chief Engineering Officer would be "Daise'Paectum'Saehne" (DPS) Post by post explanation of the duties of an officer. L (Leih) RS (Rhaetelh'Saehne) "The First Officer is also expected to give alternate points of view on a given situation. The Riov typically turn! s to his First Officer for another take on a situation. There may be times that as First Officer you think your Riov is making an error in his decision-- it is YOUR JOB to make sure the Riov understands your objections so that he knows your viewpoint for consideration. HOWEVER, once the Riov's decision has been made, it is the RESPONSIBILITY of the First Officer to carry them out, no matter how he or she feels personally." AmS (Amei'Saehne) DUTY LISTING: All of the following are duties of the AmS (TAC) post... 1.AmS controls and fires all weapons and raises and lowers shields, but only does these when the Leih orders him to. 2.AmS controls the cloaking device and coordinates with KS (Comm) in running the Tachyon beam to scan for other cloaked ships. DS (Dheno'Saehne) GS (Gonaiih'Saehne) AfS (Afew'Saehne) DPS "The Man in the Basement" is the occasional label given to the DPS. The Daise'Paectum'Saehne basically keeps the ship together during crisis situations, and during day-to-day life, he keeps the engines and shields balanced. The DPS can be called upon to perform everything from balancing the power distribution net to ejecting the warp core. Ideally, in today's RSR ships, the Engineer has assistants to perform the multitudinous task of keeping all the power and parts working to the best of their efficiency. Though often overlooked, the Daise'Paectum'Saehne should be kept quite busy, especially during battle SIMs, either by the Leih or by himself just keeping all systems running smoothly. He is also known for problem solving tasks, and called upon when no one on the bridge can understand something engineering related on another ship ! or planet. DHS The Daise'Hiifvehi'Saehne (or CMO) aboard the ship is vital to continuing functions. The job of the DHS is to ensure the ship is protected against any and all bio hazards and to approve any possible beam down coordinated to be safe for the away team from the biohazard standpoint. More detailed explanations of what is expected of the DHA are covered in the CMO Course Guide and in the CMO Academy specific course. Last but not least, it falls upon the DHS to do all the healing of battle wounded during battles. This is another position where assistants are usually utilized to ease the pressure and to do the smaller tasks of this position. One last point to note, in the absence of a ship's Kheinsa (Councilor), the DHS fills the role. KS (Khhae'Saehne) All of the following are duties of the KS post: 1.Declaring **ALL** planetary sensor readings. (If its a planet, its yours) 2! .Declaring in-ship sensor readings that would not be caught by Engineering, such as a minor drop in sensor efficiency or electrical interference (including all reasons for interference during Communications between ships!) 3.Making sure the ship runs smoothly. 4.Declaring **ALL** ONBOARD damage during battle. (That is YOUR ship not the enemy!) 5.Declaring status of your ship and non-combat status of enemy ships 6.Non-combat long range sensors. 7. Keeping track of the fighters, and relaying this information to TAC so that the fighters do not fall victim to "friendly fire" NS (Nraehhi'Saehne) TD (Tal'Diann'Dohyrl) -- Tal'Diann Legate KA (Kiith'Avethnen) -- Diplomatic Advisor GL (Gekha'Leih) -- Marine Commander GA (Galae'Avethnen) -- Naval Advisor AL (Aevi'Leih) -- Flight Commander AI (Aevi'iahwil) -- Flight tech. Ops (translates to) Hiera'ifvhelh'Sa ehne (HiS) Com (translates to) Khhae'Saehne (KS) Gai`ShianThe "Marine Corps" of Galae. These officers are called in when the Military needs to pacify a planet without significant damage, or to pacify terrorists or insurrectionists. If someone captures that which belongs to the Rihannsu, and the Rihannsu wish to take it back with the least amount of damage to the property, then these are the guys for the job. The Gai'Shian's ranks are identical to those of the main Galae. Romulans don't bother to distinguish between enlisted and officer ranks, as there is enough distinction in the different branches as it is. Organization SF Equivalent Rihan Translation Consists of Commanded by squad ter'val 5-13 troopers 1 sergeant and 1 sub lieutenant Platoon rost'val 2-3 squads Lieutenants (20-50 troops) Companies al'gess'val 3-4 platoons Captains (80-175 troops) Brigades unsha'val Majors Battalions tresh'val Generals Regiments lagor'val There can be up to 100 to 150 regiments of men stationed on various worlds, though in times of civil unrest or war, they may exceed this number. The Gal'Shian have their own academy, separate from the Rihannsu Military Academy, in which they are instructed on weapons, tactical doctrines, small unit tactics, survival, and escape and invasion. They are also taught to withstand unbearable amount of pain, designed specifically to raise their pain-tolerance threshold. The Gal'Shian's indifference to pain has become almost legendary within the Republic, and makes the troopers a most! feared opponent. After the basics have been learned, the troopers attend specialized training academies. Those with leadership may go on to attend the Officer's Training Academy, while another may proceed to a different academy altogether. Tal`DiannThe Galae's internal affairs division, born not so much out of a need to gather information on enemies, as to keep tabs on the Tal'Shiar. This branch of the Military, polices its own, and operates counter-intelligence operations on the Tal'Shiar. They maintain and monitor relations and communications between the Galae and the other branches of the Republic. They also participate in espionage activities against the Republic's enemies. Prospective Tal'Diann agents are taken from the Naval Academy's recruits who have undergone basic training, and have shown promise on aptitude tests. These students are then sent to the Tal'Diann's own espionage training camp where they will spend the next year studying the ships and technology of the Republic's enemies, and perfecting espionage techniques. Upon graduating, the Galae posts each new Tal'Diann agent to a specific place where they can best serve the Galae. The head of the Tal'Diann is known as "Chief of Military Intelligence" or CMI, and holds the rank of Admiral in Galae. They also hold a seat on the Senate, and have several junior officials serving under the CMI. *These include: Chief of Planetary Intelligence, and Chief of Stellar Forces Intelligence, both of which concern themselves with ensuring the loyalty of the soldiers within their areas of command, finds those soldiers who might be traitors before the Tal'Shiar, and make counter-intelligence moves against the Tal'Shiar. Also under the CMI is the Chief of Operations, who performs the operations, and the plans thereof, against the foes of the Republic that it does not wish to be left in the Tal'Shiar's hands. Galae Branch StructureGalae Command Galae
Command: War Fleets: Science
fleet: Engineering
Corps: Gai`Shain: Tal`Diann: |
Gai`Shian (the Marines)
| Gal'Shian: Romulan Marine Corps. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Rei`Krannsu
Farein (no equiv) - lit. trans.:
'unprocessed'/student
Eredh (no equiv) - lit. trans.: soldier
Erien (no equiv) - lit. trans.: officer
erie`Arrain (no equiv) -
lit. trans.: sub-Centurion
Arrain (no equiv) lit. trans.: Centurion
erie`Riov (no equiv) - lit. trans.: sub-Commander
Riov (no equiv)- lit. trans.: Commander
Enarrain (no equiv)- Legion Captain / Cohort Centurion
EnRiov (no equiv)- Legion Commander / General
________________________________________________________________
SOLDIERS OF THE PLANETARY COMMAND
This article appears at http://www.coldnorth.com/memoryicon/iconlinks/romulan_soldiers.htm
Like all other major powers, the Romulan Star Empire sometimes finds that its
military objectives require more than just powerful starship. Some situations
call for the presence of troops on the ground to deal with situations too
difficult or too delicate for the brute force of a starship. In such
circumstances, the Star Empire assigns the forces of the Planetary Command to
deal with the problem.
Although they amount to a very small percentage of the Romulan military when compared to the navy, ground forces nevertheless play many important roles. When the navy wants a planet pacified without significant damage, it sends in the Planetary Command troops. When terrorists or insurrectionists begin a campaign on a Romulan world, the ground forces get the call to go into the hills, caverns, and cities to root the criminals out and bring them to justice. If the Taurhai capture Romulan territory, the ground forces recapture it.
The Planetary Command has its own rank structure and table of organization separate from that of the Romulan navy. Most soldiers hold the rank of "Trooper." Above that basic rank one finds, from lowest to highest, sergeants, sub lieutenants, lieutenants, captains, majors, and generals. The supreme commander of the Planetary Command, Korel Terik, holds the rank of Major-General.
The basic unit of the ground forces is the ter’val ("squad"), consisting of 5-13 troopers typically commanded by one sergeant and one sub lieutenant. Two to three squads form a rost’val ("platoon") of 20-50 troops commanded by a lieutenant or captain. Al’gess’val ("companies") consist of 3-4 platoons with a total of 80-175 men; captains and majors command them. Above the al’gess’val level one finds unsha’val ("brigades"), tresh’val ("battalions"), and finally lagor’val ("regiments"). At any given time the entire Planetary Command usually has 100-150 regiments of men stations on various worlds, though the size of the force may increase drastically in times of prolonged war.
Planetary Command recruits participate in a Serona like all other young Romulans, but instead of proceeding to the Romulan Academy after completing their mandatory service, they attend the Korath Tanar Military Training College on the planet Derassa IV. Their basic training includes weapons use, Romulan tactical doctrines, small unit tactics, fitness and survival courses, and escape and evasion. Also included as part of the basic training regimen is a program designed to develop a high pain threshold in the recruit. This results in the soldier’s near-legendary ability to keep functioning efficiently even when experiencing intense pain.
Basic training lasts twelve weeks, after which the recruits, now referred to by the semi-derogatory term of korvash ("provisional"), attend specialized training schools. For example, korvash who show leadership potential attend the Officer’s Training Academy (from which they graduate with the rank of sergeant [provisional]), while one whose talents lie in the area of stealth might learn scouting or forward observation.
Ground troops wear a uniform similar to that of the Romulan navy, but dark forest green in color instead of steel gray. As in the navy, the shape and style of the uniform’s harness indicates rank. Troopers currently use the Type R-7 disruptor rifle as their primary weapon. Support weapons include the standard disruptor pistol, disruptor grenades, and a multifunctional knife.